Around 15,000 BC, your clan lived on Doggerland, a vast fertile land now covered by the English Channel and part of the North Sea.
Your goal is to survive and thrive against the rigors of the seasons thanks to the resources discovered during your explorations and the tools you will craft. Alas, the harvested resources will be depleted, and your village will have to migrate to more favorable lands.
In each game, the territory is different thanks to a system of tiles revealed randomly as you explore. If you manage to produce enough animal skin clothing to protect yourself from the cold, to feed your clan sufficiently through hunting and gathering, to craft enough tools to help you, to develop your movement and resource transport capabilities, then you can devote time to increasing your population, developing your village, engaging in Art, crafting small decorative objects, and erecting megaliths to celebrate your gods. It's up to you to act as best as possible, so that your clan will be the one that leaves the greatest mark in History!
* Contents: 1 double-sided board, 69 terrain tiles, 24 habitat tiles, 18 craft tiles, 12 fresco tiles, 8 objective tiles, 24 scarcity tiles, 210 resource & tool tokens, 2 resource trays, 1 hut per player, 1 round counter ring, 1 migration arrow, 54 exhaustion tokens, 28 printed animal meeples, 4 double-layer individual boards, 4 village tokens, 48 clan meeples, 8 shaman tokens, 12 megalith tokens, 80 marking cubes, 4 player aids, 1 score pad, 30 solo mode cards, 1 solo campaign action tile, 11 solo objective tiles, 2 solo meeples, 1 rulebook.
* Designer(s) Laurent Guilbert, Jérôme Daniel Snowrchoff
* Artist(s) Emmanuel Roudier, Yvan Villeneuve
* Players: 1-4 / Duration: 30 to 180 minutes / Age: 14+