In the game Zinga, players roll the dice and check off the numbers they get, taking into account their color.
Each time a player spots a combination that suits them, they can press the buzzer to check off a number, even during another player's turn.
So, be quick, because the first person to check off a row of 5 numbers wins the game! But be careful: if rushing causes you to make too many mistakes, you risk elimination.
Zinga combines calculation and speed. On their turn, the active player rolls the dice, which will give all players their numbers and colors. The white die allows for additions.
The active player can use the colored dice alone or make an addition between a colored die and the white die. All other players are forced to make an addition with the white die and a colored die.
Objective: Find a combination compatible with a space on their score sheet. Tap the buzzer first by announcing the number and color, then check the space on the score sheet. The active player changes and rerolls the dice, and so on. The game ends when the first player completes 1 row, column, or diagonal.
* Contents: 6 dice of different colors, 1 pawn, 4 pencils, 1 bell, 4 different score pads, rule booklet
* Author(s): Dennis Harmsen, Esmée Spaargaren
* Ages: 8+ / Duration: 15min / Players: 2-4