Witchstone
Witchstone
Witchstone
Witchstone
Witchstone

Witchstone

  • €44,99

Once a century, the most eminent sorcerers and witches gather in a place whose location has been kept secret for generations. The purpose of this meeting is to regenerate the energy field of the legendary Witchstone with spells and rituals, ensuring that everyone maintains and consolidates their own magical powers.

In Witchstone, the player who demonstrates the best wizarding gifts during this occult task will be declared Master or Mistress of the Witchstone. This title will offer a special status to all members of their clan and extraordinary magical powers to its holder. Until the next gathering...

As representatives of your guild, you gather around an ancient sacred stone, whose importance and powers are known only to adepts of magic. Each player occupies one of the four towers around the Witchstone: this is their starting point. Create your spells using your cauldron and develop a network of magical energy around the stone. Send your witches to occupy locations, collect magical crystals in your cauldron, use the pentacle and the magic wand, and keep an eye on the prophecies to ensure victory. But not all these options will always be available to you. You will need to cleverly take advantage of the opportunities that present themselves to accumulate as many victory points as possible over the 11 rounds, and thus win the game to become the Master of the Witchstone.

Each player has a personal cauldron containing seven crystals and six pre-printed magic icons, and a set of fifteen domino tiles, each half of the domino being a hexagon; each domino represents two different magic icons out of six.
During a turn, you place one of the five dominoes from your reserve on your cauldron, then you perform the action associated with each icon represented on that domino; if the icon is adjacent to other dominoes displaying the same icon (or the corresponding pre-printed one), you can perform that action as many times as the number of icons in that group. You must fully complete the first type of action before undertaking the second.
With these actions, you can: - Place witches next to your starting tower on the central board or move them through your energy network to other locations. By doing so, you gain points and potentially additional actions to use in the same turn. - Move your token around a pentagram to collect points and obtain bonus hexagonal tiles; you can use these tiles immediately for actions or place them in your cauldron so that future tile placements are more valuable. - Move crystals in your cauldron, either to make space for future tile placements or to gain bonus actions by completely ejecting the crystal. - Advance on a magic wand track to gain points and perform additional actions, these actions being doubled if you are the player furthest along on the wand. - Claim Scroll cards that will allow you to improve your future actions or gain bonus points at the end of the game, depending on how you fulfilled the described prophecy.

Once each player has completed eleven turns - which represents 40 to 60 actions depending on how you used your cauldron - the game ends, and players tally the points obtained through prophecies and other collected score markers to determine who has the highest score.

Age: 12+ / Duration: 60-90min / Players: 2-4

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