With the game Mojo, the tactical possibilities are endless!
Each player starts with an 8-card hand, and the first card from the draw pile is flipped over to reveal its value.
On your turn, you play one of the cards in your hand. If the value of this card is higher than the flipped card, you draw a new card. If it's a lower card, you don't draw. And if you play a card of the same value as the flipped card, you can play another card from your hand (or chain several cards of that value).
With Mojo, it's all about tempo. As soon as a player has 3 cards or less, an original countdown announcing the end of the round begins.
The player who reveals their last three cards first takes the Mojo card and lays down their remaining cards (3 or less). They can no longer play during this round, but their opponents continue.
As soon as a player plays their last card, the round definitively ends. Points are counted among the cards still held by each player. For cards of the same color, only the highest is counted. If you hold the Mojo card and have the lowest total, you score 0 points (great!). But if another player has done better than you, then your score will be the total points + 10 penalty points.
Every decision will be a risk, throw down your high cards OR prefer to play the low ones. Discard certain cards OR keep those of the same color. So, will you dare to take the Mojo?
* Content: 78 cards, 1 special "Mojo" card, 1 score pad, rulebook
* Author(s): Antoni Guillen
* Illustrator(s): Christine Alcouffe
* Ages: 8+ / Duration: 30min / Players: 3-8