Mana
Mana
Mana
Mana
Mana

Mana

  • €25,99

To win the game, you must capture the opposing Daimyo. Moves are 1, 2, or 3 spaces depending on the value of the starting space.

The Mana-bird indicates the directions. You can only move the Daimyo and the Ronin you control (those of your color).

A captured Ronin is removed from the board but can return if the Mana-bird indicates playing on a space not occupied by a piece of their color. Capturing or being captured weighs heavily in strategic choices toward victory.

To win, you will need to anticipate upcoming moves.

Players: 2 / Duration: 20 minutes / Age: 8+

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